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Hi everyone ! What’s up ? I wonder if there is a way in Unity to sort of draw with gameobjects in game mode. I don’t know to excatly put it into...
Hello Guys, again I have to ask You for help. I would like to keep simple cube inside screen, but in this way: when cube goes out from the left...
Hello Guys! So today, I've started experimenting with Linear Interpolation. My goal is to move smoothly cube from "current position" to "end...
Now, it's look like this, I didn't use Camera.ScreenToWorldPoint yet, so I've just made temporary solution. I think it will be totally useless,...
Haha, thank You for reply :)
I use physics to move player. It looks like this (sorry, for quality): [IMG] My goal is to create constrains around this view, so that player...
Hello Ladies and Gentlemen! I'm in the process of creating game about flying a helicopter in 2d. I've already created some pretty nice mechanics,...
I've just added linear drag to helicopter, than I added physic material with little drag to stop heli on ground and medium bounciness. Also I made...
Dude, I've done it. Please moderation remove this topic
Ok, I've just increased value of force -.- Any ideas to add inertia to horizontal movement ?
Hi, today I wanted make simple helicopter simulation. I started from helicopter controlling, vertical flight. My concept was: add vertical force...
[IMG]
Done :)
Found it, it should be: gameObject.GetComponent.<Renderer>().material.color = Color.black;
Hello Ladies and Gentlemen, I decided to learn scripting in Unity. I started from this tutorial:...