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Thanks for your help. Working :)
I followed the instructions here...
OK it didn't even take a moment. This is fantastic! Now I can get maximum timing performance with ease. Thank you!
This looks awesome. Can't wait to dive in when I get a moment.
Thank you. Yes, good idea. I have sent you a message.
I have tried setting the buffer size to less than default (256) but it's completely distorted. I have also changed the DSP buffer size in 'Project...
I wanted to have a MidiFilePlayer creating the coloured note blocks as shown below. So now I have tried a setup with 2 MidiFilePlayers which I...
Thanks for the quick response :). Windows is the main and only vital target platform. I have managed to generate the notes visually by adding a...
Hi Thierry, I've started using the free version so far and very happy with it. Really great thing to have for free so thank you! I have a...
Lol I just found it in the C# config. Awesome!
Hi @Acegikmo, Enjoying the asset :). Nice that it automatically imported URP shaders. Is it possible to use HDR colours? It would be awesome for...
I have the same problem. Did you find a solution? I'm using Speedtree 8
Sorry I hadn't read up to the original part. About it being split-screen. SEGI doesn't work on multiple cameras does it? How can you do splitscreen?
I mean the problem is the idea of assigning a new layer to each player when they should all share one TPS player layer and one TPS particle layer....
OK. So we are clear it's not like this is going to keep growing with the number of players. I thought that was what you were saying. So you would...
Why 2 new layers per player? Surely each player just needs to know which character it is and change its layers accordingly at the start of the...
I'm on it EDIT: Tried with 2017.1.1f1. Crash on loading project. Same hanging as before. Presumably because SEGI is working in scene view now....
It seems pretty hard to debug this kind of thing. Possibly there's a line in a shader file that is causing crashes. Could we have the shader...
Here. It doesn't look much use to me. It feels like the GPU hangs somehow so maybe that's not producing a proper crash report.
On mine I can't see or do anything after the crash. If I reboot do you think the crash log might be there? I'll give it a go anyway.