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Has anyone used glscc for converting glsl to hlsl? I haven't quite gotten it to work right, so not sure if it's been updated recently. Seems to...
I see a number of folks are using Azure Devops repos to version control their Unity projects. For those folks who may have migrated their Unity...
For those folks who may have migrated their Unity project repos to Azure Devops, can you share how you overcame some of the Azure upload...
Just starting to try out Barracuda, and I'm liking what I see so far. I noticed the iWorker interface allows targeting either CPU or GPU. My...
Awesome! Thanks for keeping community updated, @AlexandreT-unity.
ok, and for 2020.1, is it also end of Feb for fix?
Any ETA on when the patch may be backported to 2019.4?
I'm actually using 2019.2.15. Any issues with that version? Hey, Which Unity version were you using. I have noticed in Unity2019.3 versions...
Having a strange issue where the Puppetmaster component attached to my character seems to work great when in editor mode, however when I create a...
Are you able to share how you fixed it?
Anyone have any tips on using Emerald AI with PuppetMaster? Specifically, how do they co-exist? And what sequence do you create the character...
Anyone have advice on integrating PuppetMaster with Emerald AI? I noticed that whenever I have a character which I added Puppetmaster to, and then...
Hi BHS, I saw back on April 19, someone had mentioned they were getting a 'UnpackPrefabInstance' error in Invector which you replied you would...
Unfortunately, never got it figured out after spending a few weeks on it. Asked on the Oculus forums, and their assessment was similar to...
That fixed my issue.
I saw someone else posted this error comment on the blog, but never saw resolution for it. In addition to the screenshot below, showing what...
Has anyone used Final IK with EAI, and if so how difficult was it to integrate the two? I can't seem to get the EAI ranged gun combat on my...
When I was at Oculus connect back in September, the Unity XR presentation they gave seemed to indicate that the controller mappings in SteamVR 2.0...
Is support for Steam 2.x on the roadmap (via OpenVR, I'm assuming)?
Was looking at possibly purchasing this asset. I noticed in description it says it requires Oculus Integration or SteamVR. As I understand it,...