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@richi_rish Did you ever find out what was causing the errors on YAMLRead.h ? I'm having the same problem as you with Unity 2017.3.0f.
Sorry jasper, I sent an email but never got a response perhaps it ended up in SPAM. Emails are also not famous for their reliability I guess. :-)
Thanks Tim, now to add some RUMBLE to the input class. I'll try and adapt the XInputInterface.dll and SetVibrations to a derived class thanks for...
CameraPathAnimator.cs public virtual void Reverse() { switch (animationMode) { case animationModes.once:...
Hi Tim, sorry to bring up an irrelevant topic but I wasn't quite sure where I could post for the EasyInput Asset. Just a quick question, Is there...
Hi Jasper sorry to butt in, but could you take a minute to answer some support questions at the Camera Path 3 forums, or is this asset deprecated?
Hi Jasper, quick question. is there a way we can get an Animation Reversed EventHandler, as I need to set a variable everytime the camera motion...
@Tryz and @TeagansDad Thanks so much for the advice, making the Raycast area bigger and turning off its mesh renderer, instantly makes the object...
@Tryz Thanks so much Tim. I uderstand what you're trying to say now and indeed it makes sense, so in a general case where we only have one object...
@TeagansDad thanks for throwing me a bone there. I'll test this suggestion out and see if I can get this to work - wherein I no longer need to...
Hi, @Tryz I've already sent the Order ID since December, but I'll resend it again. My thought's on this is let the trigger on the object activate...
Hi @Tryz, I have a quick question on the Interactables. is it possible to make the raycast an option? I've been trying to deactivate the Raycast...
Thanks, @TeagansDad for your continued support and generosity, not to mention help in making the Ootii products the go-to Character Controller and...
Hi @TeagansDad, I hope this offer goes for anyone else on this board.:) I am currently trying to get the MotionPacks setup with the Kubold...
Your welcome. You deserve it!!
Just subscribed to this forum for this asset and stay in touch with the development of this asset. Though it's been several months since I...
Thanks @TeagansDad that fixes the same problem with Behavior Designer as well. float lValue = mAttributes.GetAttributeValue<float>(Attribute.Value);
Yep. Got it thanks so Much!!.
Hi Tim, tried to download it from the vault but I'm getting an error from the webpage. The resource you are looking for has been removed, had its...
Not sure if this has been asked before, but I'm having problems trying to get Inventory Pro to integrate with the MC's latest version. The error...