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I currently use v 2018.3 Unity editor on Mac with Rider for the IDE, but would like to switch to Linux. I'm okay with occasional editor crashes,...
It does. Sounds like then since I have a timeline which modifies the position of a game object and that game object is a child of another game...
Hmmm....So I have a gameObject that has the animator component on it with a controller assigned and the apply root transform set and it has many...
Just tried turning that on but it still goes back to original position. Is there other settings/configurations to look for? Thanks for the reply
Ok, thanks. Is the best practice for doing that to add a statemachinebehavior and start the timeline in OnStateEnter event?
Hi, I'm using the new TimeLine to run a series of animations. I run it through a script, however when it completes, all the game objects that...
Hey folks, I'm using the animator controller state machine and have conditions with boolean parameters to transition between states. The states...
Hi, I have an animation, which controls around 5 different game objects. One of them I need to rotate x by a number of degrees, but I don't know...
Thanks! I have a controller though and since I build critical production software I can't use the beta version (2018.3) yet. So guess I'll hold...
I'm creating an animation. I want to move a game object from whatever its current position on the screen is, over to x=100, y=0, z=0. At compile...
Just ran into this as well. The video player seems to swallow the error, so you don't see in the console that it's just a CORS error. That was...
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