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I rarely get sync problems in my Rts im trying to sync the game using the lockstep method.. now im asking myself every Lockstep is executed at the...
How would you sync a parameter like a sprite? I could do it with a string and resources.load but it seems like a lazy solution
I tried ClientRpcs [ClientRpc] public void RpcObjSync(){ Attack = gameObject; testInt =...
I tried to write my own serialization but it failed too :( Anyone who knows how to best sync changes to prefabs ?
Hey im fairly new to multiplayer and networking in general and im having a problem instantiating my skills in multiplayer. I want the client to...
Im having the same problem for a week now and i dont really make any progress, its the following : I have an item class and i want to sync the...
If i want to sync an item created from my itemscript which has multiple variables like damage, health etc. Do i need to write my own serialization...
Im trying to Sync my Player abillitys over each player on the server. Do i need to serialize my skills? Or is there an easier way without using...
Can somebody help me syncing a gameobject? I have a bullet prefab i need to sync for all clients, it can have variable sprites and...
I tried something like this : public class UseSkills { [SyncVar]public Gameobject Projectile; } public class UseProjectile { public skill =...
Im having a problem instantiating projectiles in Unity multiplayer. Im basicly instantiating a prefab and change its values before it gets...