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I've tried these solutions when trying to play an outro sfx, then an outro loop immediately after. unscaled time is because i reduce the timescale...
Currently I have the game objects instantiated after 1 frame when a menu is enabled so that it can position itself properly, although that leads...
when creating a bullet, just make sure it has the same position and rotation as the shotgun, then set the new velocity rigidBody.velocity =...
if i'm loading unity on another computer, all the preferences seem to be local. is there a way to save your preferences to a file or something...
So what if a sound designer wants access to the project, will I have to buy additional seats for unrelated assets that the person is not using?
How would you go about making a script to disable everything across the board? I'm guessing you don't get every component and disabling it that way?
I have no lighting in my game, but I'm wondering if having lighting options enabled on game objects takes any processing power even with no...
I refactored a script name with this kind of code [field: SerializeField] public float minDelay I've read that adding "field" is a good way to...
I want to avoid having to always reset the transform when making a new game object. I made a preset for transform, but in the preset manager you...
I had a bookmark to a page that listed updated pie charts of most common android GPU, CPU, etc. Now it redirects to unity gaming services and I...
I have a bunch of 2d enemies animated via spine. I'd like to use the textures to put on some static UI elements, for example a purchase button...
All my particle prefabs are separate from the prefab in the package, but it seems the material shader changes for everything that references it.
How are you supposed to change material shaders from particle packs without it being overwritten after every update? For every material used, are...
I assumed when I scale something to 0, the collider won't be colliding with things, but that's not the case. Why is that?
I keep seeing people mention unity has some package now that does this in the asset store, but they never give a name for it. What's it called?
My game has around 3,000 data points that players change and need synced. Currently I just use dictionaries to save / store everything, only...
Is there a way to give a contractor the ability to modify a scriptable object and trigger a build without giving access to the entire project?
using dotween, how do you use the loop function and each time the loop runs, the duration is changed?
I use DoTween for tweening, and I've always used transform.DOScale, but for rigidbody objects should you be tweenining the transform through the...
For offline games that have a leaderboard only for the scores, I'm curious what they do to prevent cheaters if anything? If your score is...