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Just answering other posts - hope that's ok. You mean this one? [ATTACH] If it looks like a hold on, sound like a hold on and behaves like a...
Unity has/had tons of problems. I remember working around point sprites because Unity didn't call glEnable() somewhere in there code and those...
I might start quoting other posts so you guys take this seriously. I doubt anyone actually read the thread with hold on problems. Let me quote...
I really appreciate your suggestions but i switched engines already (and yes, tried everything from the mentioned thread). Just wanted to "hold...
You mean to say that this nonsense in this video for example is not a Unity mistake but mine? (wow ) [MEDIA] Did you bother reading this thread i...
Don't quite get your point here - if your new to gamedev then this is one workflow - there are publishers that set deadlines or you have a...
That's what i tried with great effect. Did extrapolate straight to zero and now have absolutely zero problems with Unity. :) - xlerp(Unity,...
That would be accurate if you were actually "The vast majority" to speak for all - there is also a majority that just doesn't give a damn and...
There is a first time for everything.
You don't say. It would be still more productive then starring at hold on for most of the day. Weird huh?
Thanks for your suggestion! I tried a lot of things and missed every deadline and thus failed the project - this is sad really - an engine should...
All fair points but you missed a crucial thought! What does it help you to have all those if the editor is constantly locking you out of the...
After multiple years of this stupid "hold-on" madness moved on cause it took literally around 6-8h for the engine to complete this hold on -...
So Unity is waiting for bug reports and can't come up with its own?? They have (hopefully - but doubt it recently) QA staff and the freaking...
3 years and no fix ... this is beyond embarrassing and pretty much shows the "professional" workflow and dedication of the Unity team. Why do you...