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older versions of unity also have this bug but it is not 100% reproducible and have some different behavior. In 5.4.2 application doesn't freeze....
Any workarounds to avoid this bug? I have tried to pack whole sounds and audio mixer in one bundle but it didn't help. How to link audio sources...
IEnumerator LoadSceneFromBundle(string scene) { ... load asset bundle and its dependencies yield return...
solved
The issue is appear when audio source come from asset bundle. I have found topic with the same problem on forum...
Its work properly only in editor =(
SetFloat() also doesn't work
I have predefined snapshots of audio mixer and trying to switch between them. On windows build all working fine. On android after I perform...
same issue