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Hello, I'm trying to edit a bounding box in the editor. I copy-pasted the code available here :...
Oh right! That's good for me. Thank you :)
Ok, that makes sense. Thanks for the reply. Do you know if in the future we will have different layers systems for general uses, Physics and/or...
Update : I switched for a Custom Pass, at the BeforeRendering injection point, with the same shaders and same RTHandle. Everything works fine and...
It appears the issue is not linked to the RenderTexture itself but rather the camera movement. If I move the object, I have no issue at all and...
I tried to just display the final RenderTexture on top of the screen using a post process, I still have the issue. [ATTACH] This means it's not...
(Unity 2021 LTS) Hello, In my game, I have some objects that need to render outlines under specific conditions, and need to be able to animate...
I encounter the issue on 2020.1.0f1 as well. It appeared since 2020.1b9 and stayed this way. I have to stay on 2020.1.b8 to continue working on...
Hello there, I have a strange behavior with what seems a conflict between Root Motion and Character Controller with parenting. My character has...
I also want to add that beyond the range issue, baking an Area light (rectangular) results in a Point light being baked instead most of the time....
Hi, There is an issue when baking Area Light in HDRP and the range is not big enough to cover the hole object. This is the light in realtime:...
Hi, still can't find the way to retrieve the fog values :( There is a Fog node in Shader Graph, but it's only compatible with LWRP. Is there any...
Hello there, I made a custom post process appying a Sobel effect based on depth and normal. The thing is working fine and I got the same result...
My bad, I made something wrong in my shader and that was causing the issue. My scene is quite large and therefore the depth appeared black...
Hello, Thanks for your answer. I tried on a fresh new project, and it works as it should. My current project comes from 2018.3 (built-in...
Hi all, I created a custom Post-process in HDRP 7.1.2 (on the 2019.3.b6), using the tools Create -> Shader/HDRP/PostProcess, and the definition...
Hey thank you :) I was doing a Lerp between the last section normal and the next section normal as the racer advances, both of which were...
Here is a more complete version of the code : // Set the plane m_projectionPlane.SetNormalAndPosition(_normal, _pos); // Project the...
Hello there, I'm working on Unity 2018.2.6. We are developping a racing game where the race is traced procedurally in real-time. This means the...
Same issue here, did you found any solution ? F/libc ( 6737): Fatal signal 11 (SIGSEGV), code 1, fault addr 0x706d61aa in tid 6761 (UnityMain)...