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Change of resolution and windowed mode does not require restarting the game, but for Unity 2019 changing monitor does (because PlayerPrefs...
https://developer.nintendo.com/the-process If your game have already gamepad support, no highscores and works on most phones it should be easy to...
Every time I click on any asset in editor it loads its resources to native memory. Also when I load scene it loads all resources in it too. Is...
You should check which country they are connecting from. I don't know about Unity authentication, but for example Google App Engine IPs are...
We have strange problem. On SteamDeck in Linux build InputSystem.onDeviceChange is not working; app does not detect devices connecting or...
You can disable almost all Unity internal systems in Package Manager (Packages: Built-in). And you can even disable all Physics (and it won't be...
I need to set ignoreMipmapLimit in Editor for UI assets, so changing Texture Quality won't change UI textures resolution (and have UI with...
I have received message for this issue:
This bug is from full memory heap in Unity Editor. So one of solution is to not have it full: restart editor before addressable build. It should...
Our solution is to use custom configs to prepare all addressable groups. It is based on using tags (our custom list of strings) and we use one...
If these are Unity packages am I expected to modyfy their content every time new version is published or this is package bug to report? Specific...
Is there a way to update packages during Unity start or changing platform? Like when TextMeshPro is updating from version 1 to 2 when you change...
Yes. It was problem with CrossFadeColor. It was called on init and sometimes it was called on objects which were disabled on init immediately (or...
I have the same problem with m_textInfo in versions 1.5.0 - preview 10, 11, 12 and 13. There is no problem with version 1.5.0 - preview 8. It's...
Can you change m_subTextObjects sibling index by default to i - 1 after creating it? m_subTextObjects[i].rectTransform.SetSiblingIndex(i - 1);...
I've attached editor script (add it to any Editor folder) for Disabling Addressables in Editor mode. You can then add new group with this script...
I had problems with XBox One controller on PC (so maybe it's for XBox 360 too). When you disconnect controller during play it sometimes mess with...
In fbx Import Settings in Animations tab I disable "Import Animation", so only model is imported without any animations. So really no use fix if...
I still have same problem (errors but assets are loading). One type of assets that is triggering error is fbx added as addressable with imported...
It was Unity bug and it was fixed in Unity 2018.3 so currently it should be no problem.