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I have two separate objects that have an animation attached to them. The first set of objects worked just fine. I tried adding in the next set of...
Works out nicely. Had to put the call in Start instead of Awake. Thanks for your help.
ahh right on. I actually had that originally, but wasnt working that way either. Maybe missed something. Ill try that out.
What im doing is shooting off a fireball from a tower. If the fireball gets the killing blow from the creep, I used the hitEffect to create the...
Hey Song! Im trying to add in an AOE to a creep explosion. I have added in a check in the ShootObject.Hit() to set off an AOE ring of fire when...
I appreciate your consistant feed back. I found it was as simple as adding a new variable and assigning the waveID to that variable that can be...
I found that waveID is my key to it. Man, this has been quite the challenge. Thanks =)
Which is OnDisable(), I can add if is flying or otherwise, to deduct a larger amount from OnDeductLife(). Maybe with the LayerManager?
Hmm...Score() doesnt have that method. GameControl does. Under Void OnDeductLife (int waveID). Maybe the code was updated too. Under Score() in...
Thats what i thought you were talking about. No, I dont have that option available. I have a free copy of it currently. All I have are TowerEditor...
lift-cost? Sorry, Im not finding that on the creep prefabs. I dont have a CreepEditor.
Hi Song! I also have just found your amazing TD tool. Very handy and very well written. I am having some trouble understanding how you are...
I just used this sample for my game waves system. It worked beautifully. Nicely done.
Hey Alex, Im trying to create more of an arc/circle path with the pathfinding system. My issue is that its very jerky. Im using LookRotation() to...
Ive tried using a rigidbody. Ive tried a Character Controller. Ive made it kinematic.Nothing responds. I used the collisions for RS and then Ive...
I just started using RageSpline. I created an object and gave it collision. I then added borders to where the object will be limited to. The...
Thank you sir, I will test that.
Hey Alex, hows it going? Im confused on what I may be doing wrong. My NPCs are getting caught up on random corners. I have their capsule...
Within INavTarget public Vector3 GetNavTargetPosition() { return m_pathTerrain.GetValidPathFloorPos(...