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Hey Guys, I got the same problem here in Unity 2022.3.12 LTS, OpenXR 1.8.2 and HDRP 14.0.9 The Problem occurs with bopth HTC Vive and HTC Vive...
Hi all, has anyone succeeded to rotate the water surface? I know it's an odd question but our VR-experience is about "bending" reality and hence...
Hi everyone, I have a problem with sliding Planes and Pointclouds in ARFoundation. It even happens with the Sample-Project. when I export the...
This one worked for me! Thanks Nir!!
Yes, I managed to do that. Changing the XRReeferenceImageLibrary and having the app reflect those changes seemed to work. I use...
No, I didn't. Unfortunately! I went on with the original setup I had. I saw there have been updates for ARFoundation as well as the Unity 2021 and...
Hi all: I use AR Foundation with ImageTracking and keep the XRReferenceimagelibrary up to date through addressables so I don't have to release a...
Hey guys, had the same error. Popped on a VR project with Unity 2019.4.18 with HDRP 7.5.3. Turned out that I had cranked up the resolution of my...
Dear Eric, thanks for this great tool! We 've been playing around with it for some time now and it is really growing on us. May we ask for an...
Yep! Really unfortunate. Was searching for something to allow me composing for AR. So that my camera feed is not affected by the effects. But as...
Thank you so much for your help - that was the problem! I had just found out myself and came back here to confess my stupidity. It's hard to be a...
Dear all, I hope you can help me wrap my head around this. I have a script that throws me this error: Assets/CoroutineScript.cs(33,23): error...
Hey folks, also found this: https://unity3d.college/2016/09/26/scenemanager/ helped me to wrap my head around this and it still works...
Dear Trappist 1, thanx for the work! Looks quite promising since other solutions deprecated with version 5.6 :P can you tell, how reflection...
Hey CaronteDev, just bought the plugin and so far it is working great. Thumbs up!! Some things though: I think the manual is a bit dry and this...