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Greetings Unity people I have some explosions happening in my scene, and they look great! but, when I add a little spot/point light in a little...
Thank you all, I really appreciate your guidance.
Greetings Unity team. Is there a way to make a listener that listens to other objects collisions?. For example, having a terrain listening to a...
I don't have that clear yet how to do that. but I'll check the link you sent me in depth.
activeTransforms = GetComponentsInChildren<Transform>(); foreach (Transform t in activeTransforms) {...
Yes, in fact I'm storing the falling paratroopers in a list.
The paratrooper pool is sticked to the helicopter with a fixed joint, but it needs to be child of the helicopter so they can respawn together once...
Greetings Unity Community! There is no code to show for the problem I try to solve, but I'll try to explain the behaviour I'm trying to execute...
Greetings MelvMay. I hope you are having a good day. I think I found the problem and it wasn't in the colliders or collider layers. the problem...
I'm going to implement the collision layer system because it's the only new thing I have to work with. But in my current script, all the...
Well I haven't come to a point when I can instantiate the paratrooper by code. once I tried that and the chaos was unmeasurable, even my prefabs...
I’m learning Unity remaking the games I played as a kid. In this case I’m working on a Paratrooper-Sabotage clone. Working with the falling...
thanks for your reply and for your suggestions, I really appreciate it. I used Debug.Log a LOT. I had to delete them to make this post because it...
Thank you for your reply. when I said recognize I meant detect collisions, you are right. with "issue" I meant the problem with the collision...
I’m learning unity remaking the games I played as a kid. In this case I’m working on a Paratrooper-Sabotage clone. Working with the falling...