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Thx. I really try to use profiler - but on every WebGL project after 3-5 seconds of recording browser hangs out. In unity I get "Sending message...
I want to profile HEAP used in my WebGL build(reserved by Javascript code) I cant see any information about that heap in Unity Profiler.
Hi All, Emscripten has trace.h that can profile memory usage of HEAP....
Big Thanks for that ! But how can I pass 'string' to my Callback as a parameter?