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the script is nice but it always changed my 'standalone' resolution to 'free aspect' (+ it closes the game window too often) - here's my cleaned...
just from the syntactic looks of it, shouldn't it be more something along the lines Application.ExternalEval("SendMessage(\"Example\",...
Input.mousePresent = true on iPad, where there is no mouse but only touch. even thou i set Input.simulateMouseWithTouches = false; even worse:...
same thing here with 5.3beta
good question, didn't try to switch platform yet, will let ya know as soon as i find some time ;)
what echo4 asked (but in 5.3...)
this statement fails to compile with the current beta: var foo = Enumerable.Range(0, Input.touchCount).Select(Input.GetTouch); error CS0411: The...
any workarounds in 5.2.0f3? i can't update right now
i have an pretty empty scene, with EventSystem (touch input module enabled not forced), a lightweight empty containing my touch-camera control...
I tried and tried, and wasn't able to accomplish shaded volume rendering with unity shading (in webgl) after dropping unity and simply using...
This sounds exactly like what i was looking for. Big up! EDIT: after 2 minutes of reading: Leandro does exactly what i tried (concat all slices...
Yes, I already got that part. But I'm still looking for a way to accomplish this :) GLES 3.1 seems to have sampler3D support...
I think you didn't get my point here...: my 3d texture is 128x256x256 bytes (=8Mb). Since GLES 2.0 has no sampler3D (search the spec) I thought...
I'm trying to do volume rendering in WebGL GLES doesn't support one dimensional textures (which I needed). No problem there, I simply pass my N...
why do you try to do this endless IEnumerator in start? simply put your message-handling in the update() and get rid of this while(true)...
just download the websocket-library antony told ya, and check out the contents of the .jslib file. i think this should be enough boilerplate to...
any code that's run? have you tried some print calls to your js-console to debug where it's happening? which library functions do you call?
...?
which problems do you experience exactly? i'm using the .jslib from this package without any real troubles (rewrote some parts on my own thou)
what exactly do you want to archieve? you can always have a 'normal' handler in your .js(lib) and call (c#)-script-code from there. there're ways...