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I am not sure about this myself, but for the time being maybe you could overlay an opaque or translucent plane over your water (no collider) and...
With the mecanim system, it is OK to have some extra bones, as well as to be missing some. However, it will be a bit difficult to diagnose your...
Yes, I realize this. What I want to know is what the manager is checking that causes it to automatically revert to localhost if the desired...
Save data has to be stored locally, and it would be in your best interest to save data on the host machine (rather than a client's machine). UNET...
I don't know which it is, and I need to override the default behavior for my game. Also, why is it being reverted in the first place? I would like...
Client RPCs can only be sent from the server (host). Commands can only be sent from clients. Here's how to make it work both ways: [Command]...
Well, I now feel like a total idiot. I hosted a server in the editor and connected with a build, and had the brilliantly simple idea to check the...
So, I have now reached a point at which I have successfully made the wheels' rotation update for all clients without a hitch. CmdUpdateWheels is...
Ah, misread that then. Any chance you can provide a bit of example code on how to go about implementing your method (both converting the wheel...
Ok, that makes sense. However, I am currently trying a slightly different method, an idea spawned from your suggestion. Instead of syncing a...
I believe at this point I have thoroughly confused myself. How do I go about making this code: for (int i = 0; i < 4; i++) { Quaternion...
Oh, ok. Sorry - it seems I just didn't understand what you were saying originally. I will give that a try! For future reference, though, any idea...
Each client already does update its own wheels - that's not the problem. The wheels' individual transforms on the other players' cars don't update...
I currently have a multiplayer LAN setup that currently only allows other clients to connect and move their character around. The character (a...