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I'll check that. Unity released a new update of the editor today. It should include the latest webplayer. We'll see if that helps. And I did...
I'm having a problem with the Unity Webplayer crashing when I try to call Application.LoadLevel to return to a start screen. At the moment, I only...
OK. It seems weird that the developer didn't make it easy to save the settings into a prefab without the GUI, but if that's the way it's done,...
How do you remove the Vehicle Editor controls from the game view. I did a web build of a scene and the editor is still there. I have the...
Hi guys, I'm using the rigidbody character controller from the Unity wiki to move an AI character. I've replaced the inputs with Vector 3...
Hi, I'm having an issue with the follow state. I have it set to switch from "patrol" to "follow" when A) the player is in line of sight or B)...
I'm using AI Behaviors with Granberg's Pro A* Pathfinding. It works great with one AI and the PathResponder script from your video tutorial. But...
The patrol state is now working well. I took your suggestion and put the player in its own layer and unchecked it in visual obstructions menu. The...
Hi, I just downloaded Unity 4 and am using the pro trial. I baked a navmesh and used the default AI Behaviors setup on my AI Character (a...
I'm having some difficulty with the A* integration as well. I used the PathResponder script from the tutorial video modified for the AIPath script...
Hi guys, I'm trying to use Granbergs Pro pathfinding project on my AI character. I'm also trying to use the physics character motor.to move the...
I think I've got it. So I just need to pass a position (destination) to the Astar script through my script. I guess I was hoping that one small...
Thanks, Nathan. So I take it there's no built in movement scripting. That has to be handled by either the pathfinding scripts or else I would...
Just purchased AI Behaviors. I don't see any info about how character movement is handled. There's no character controller required, and when I...
With regard to question 2, is it ok to just add a footprint component to each agent so they path around each other? Or is this too expensive?...
Thanks, Nathan. I went ahead and bought Kring's SimplePath. For 60 bucks I figured it's worth giving it a try. I'm sure targets can be set...
Has anyone tried using AI Made Easy with Alex Kring's pathfinding tool? I AI Made Easy works with Path, Granbergs solution, but I'm interested in...
Just curious why you chose a physics based controller for you NPCs. I'm moving several spider-like creatures and am playing with both physics and...
Hi All, I have a multi-legged NPC in my game (6 legs). There will be several creatures in play at a time. Is there a big cost for putting...
You can use this to play a clip at the transform point. It creates an audio source, plays the clip, then cleans it up. Works well for explosions...