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@jimrota IIRC, I had managed to get around this bug for the simulator by building with the Mono2x scripting backend instead of IL2CPP since the...
I do mobile development and expect OnApplicationPause() to behave similarly to Android and iOS in the sense that you get a callback when an object...
Seems like I am not the only one seeing this issue......
I am working with Android and iOS and need to handle the cases where the user first starts the application, when the user puts the application...
Trying to get my app to run on a Raspberry Pi 2 with Windows IoT using Universal 10 build. Followed the steps that others seem to be using with...
I see that Unity is supporting Windows Universal applications...
Perhaps related... On the iOS simulator with 5.1.0p1 and 5.1.0f3: dyld: Symbol not found:...