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Please try this, I managed it in this way to dynamically change font size public UIDocument uiDoc; // assign it in inspector private...
First it was lack of invoice generation which is still present and is very annoying . support said that its just how things will be from now on...
any insight on this ? any info ?
or you can assign the same thing dynamically from script : public Dropdown myDropdown; // declare your dropdown void Start() {...
hi , Updates : i finally re-imported the asset from asset store again and for some reason its working now
i will have to reimport it to get the error , and yes its latest version of json.net , straight from the asset store platform is android il2cpp....
hi, i tried to import json.net in my project which otherwise is compiling ok with il2cpp . but after importing json.net il2cpp fails to compile...
so how did you solved it , my game is also crashing randomly and i guess audio is the reason
hi finally made it to the store on time , just one query though . is submitting updates allowed after deadline?
sigh ! missed one again ... looks like time to code
thank you very much sir . i received the voucher , will soon post my review on asset store page . thanks again for a good gesture ..these...
thank you for logging in just to give me voucher :) hehe on the serious note will be happy to have one and try out the asset for sure . will...
^^ :p
any vouchers to test it out ?am working on a top down puzzle game with enemies behaving with certain set of rules. i can try it on my project...
looks good , working on a top down puzzle 4 directions and a tap is all i need . if there are still more vouchers then i can test it for my...
happy B,day Asset store One thing that people sometimes ignore , and don't mention much is that asset store is not only a marketplace but also a...
is it possible to optimize the final mesh . for example if i generate pixels for necromancer image (single sprite non animated), is it possible...
It works with dynamically generated Models , i have used them in a scene where prefabs are generated and destroyed on the fly . without any issue...
scenes look nice and polished , but what about dynamic objects , like characters , sliding or rotating platforms etc what is the workflow of...
Guideborn this is included in package already :)