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This looks great! when are you thinking this will be avalible for viewing?
hmm... Most of what i've been working on has envoled small terrains and I'm only required to make sure the product works on the mali gpu so...
I was kinda afraid it might be something like this, the problematic devices have mali gpus - so it would corrilate. I'm guessing then that...
I'm trying to get the built in unity terrain shader on a custom 3D mesh to build properly for android. At first I created my own very simple...
Anyone know how this holds up on android? Look very cool indeed and I'd love to get this to work with what we're working on.
OMG I have to second this!!! I have something like 5000 assets in my project and manually setting textures to gui, adjusting fbx import scale,...
I would absolutely love it if unity didn't bring itself to focus while doing an update/commit with asset server. It happens quite often that I...
lame... ok well hopefully the support people get back to me shortly :)
I'm having the same issue. Is there a file somewhere that's remembering the license I can delete?
Hey, so it's pretty much just that. When I hit play unity hangs for like 30 seconds until it finally plays. I have another similar thread going...
Nope no water in my project. I also don't thin it's something in my project that's causing the problem as a coworker is running the same project...
just wondering... do you happen to have unity android?
OK - so I bit the bullet and installed the hotfix. Still having the same problem. Any other ideas?
Ahhh... I do run on Vista 64bit system. I'm fully up to date and though I was getting the same console message with 3.2 it didn't become a...
Hey, just wondering if anyone else has noticed some extreme slowdowns since upgrading to 3.3 - when hitting play in the editor. I upgraded this...
As far as I can tell unity always compresses audio into mp3s when building for Android - correct? unity states this is done because mp3s...
ummm I was under the assumption that the Freescale IMX515 Cortex A8 was a Cortex A8 or is it only the FreeScale i.MX51-SOC? I was looking here...
Just wondering if anyone knows of any issues with building for a device with a cortex A8 freeScale processor. We're having some problems getting...
I noticed this morning that dynamic fonts are not supported when building for android - which doesn't really surprise me, however it made me...
I think it was probably because we were changing the location of the camera very quickly and it was attempting to apply a crazy Doppler effect...