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Greetings. I am a longtime Unity user who has developed several projects for the PC. I recently decided to attempt some Android work and have...
You would likely have to skip all of the VR plugins and settings and make your own down-the-center view and run it on Cardboard as just a regular...
Unity defaults to OPenVR AND Oculus. I have not added any packages (SteamVR or anything else) and my build is currently running on both my Vive...
Thanks so much. Just tried my project on Vive for the first time and I'm standing on my head. Thanks for the code.
Greeting, I slapped together a Unity prototype to test a VR concept but have run into trouble with the Camera. It tracks perfect rotationally,...
Here is my video. I get positional in the Oculus test scene but in Unity I do not. [MEDIA]
I have the same issue. In fact, I was just going to make a video of the phenomenon. I ran the Demo Scene in the Config Utility and confirmed I...
Thank you for the reply. Yes, I am using standard assets. In fact, I built a bare-bones scene just to make sure I didn't have anything...
The head-tracking being tied to character movement in third person is stomach-churning. If you glance backwards it sets you into a vicious...
I have this issue as well. A new project with latest version of both Unity and Oculus SDK. No positional in my project but it works fine in...