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Thank you very much for the reply! I'll give the scriptable objects method a shot! It sounds like it's exactly what I'm looking for! Out of...
Thank you for the reply! Could I ask what would be the advantage of doing it this way over, say, just attaching all of the possible images as...
Hello all! Here is what I want to happen: I have enemies in my game. When the enemy hits the player, I want to trigger a certain series of...
For example, I have a relatively large image of the player displayed at all times in my game (500 x 1000 pixels or something). My player is able...
Exactly what I was looking for. Works perfectly. I had no idea about this function, thank you very kindly!
Hello all! I'm having an issue with what's described in the title. When my player hits spacebar, the player's movement speed will momentarily be...
I've set the edge radius higher (I didn't know about that function) and it seems to have solved most of the issues. Thank you very much!
Hello all! I have an issue where my player and enemies occasionally clip through walls. I observe this most commonly when several enemies are...
Hello all! I have a Save Game logbook that records some notes on each save slot. On my Load game logbook, I want it to mirror the text that's on...
Thank you a ton for the response! I just found out that the 9-slicing only works if you're scaling it using the rectangle tool as opposed to the...
Hello all! I have a button sprite that I want to be able to scale without distorting the corners. Currently, 9-slicing isn't working for me. Here...
Hello all! The title is vague because I feel like I need to explain the context and I'm not quite sure how to shorten it to a short title. I...
Oh nevermind, I figured it out. Arrays are magical.
Hello all! I'd like to preface this by saying I have a working product for my goals but it is so so so ugly. Essentially, here is what the...
Thank you for sharing! Could I ask why you prefer never to have persistent objects in a scene? Is it just a preference thing? Or would you...
I currently have several objects that I need to persist between scenes such as the player, gameManager, canvas, etc. I've thrown a DDOL script...
I had tried TimeSpan before but I think I was formatting the ToString parameters incorrectly. That worked like an absolute charm! Thank you!
Hello all! I'm trying to record the real-life time that the player has spent in game, convert it into a string, and display it via TextMeshPro....
Works like a charm, thank you so much for the help!
That unfortunately doesn't work with my purposes. Essentially, I need only one of these children objects to be enabled at a time. This means each...