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@bitter thanks for your reply and explanation. When I continue development for Android I will try the 'automatic' setting again and test it on my...
I started a thread with a bug number and logcat output some time ago:...
Do you know which devices are affected? I have had issues like black flickering and a pink screen at app startup with a Samsung Galaxy S5 using...
My suggestion for localizing the App Icon only works if you make a separate build for every language. I don't know how to add multiple App Icons...
I replace the selected icon file using a PreBuild script. (The script must be saved in an 'editor' folder.) For the icon text (app name) I use an...
Have you tried forcing the graphics api to OpenGLES 2? (the standard setting is 'automatic') I had issues with my app on a Galaxy S5, and changing...
Open the iOS tab in Player Settings. Select the 'Other Settings' section. The third setting is 'Auto Graphics API' Uncheck it and the 'Graphics...
LogCat Info for when this happens... -> GLSL link failed??: 10-15 10:18:17.942: E/Zygote(32136): MountEmulatedStorage() 10-15 10:18:17.942:...
My builds are automated (multiple versions of the app are built at once, using BuildPlayer). When making builds for Android I see this error...
Besides the warnings I get this error quite often (50%) when making a build: "Cannot load Atlas During Build/Enter Game. Missing File ?" Can it...
Sometimes when I want to test a new build on my Galaxy S5 (Android 5.0.1) the screen turns black / dark grey and flickers. The splash screen is...
I don't know why it is not shown in the issue tracker, the bug report number is correct.
I have reported the bug: 730075 My builds seem to work fine, at least on the device that I am using to verify the builds.
There is a similar issue on Android with 5.2.0p1...
Yes, it does work correctly. I haven't seen the issues mentioned here with my app on iOS. I just suggested the others to try OpenGLES2 as I forced...
@JoshPeterson I have tried my app with the mono scripting backend with unity 5.2.0p1 and it works fine on both iOS 9 (iPad) and iOS 8 (iPhone)....
I have tried my app on my Galaxy S5 and it works fine. It is a 2D app built with Unity 5.2.0p1. In 'Player Settings' -> 'Other Settings' I have...
These warnings are shown in the Console window. Failed to add the asset file size for b24777957ec9d44649061dab714daf90 Failed to add the asset...
I am using IL2CPP
That is good news. I uploaded an app (using unity 5.2.0p1) for review for iOS yesterday, I hope it's stable.