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Wow, I am in awe! Thank you so much for digging into this, you have no idea how much work you've saved me (and I'm sure others)! Initially I...
2020 still uses Xorshift - the above code validates this, and robustness or future proofing doesn't matter to me since the application that I need...
So we know that UnityEngine.Random uses the Xorshift algorithm to generate random values, using a state consisting of 4 32-bit unsigned integers...
That's annoying. The Unity Editor shouldn't really have anything to do with Intellisense (unless I'm mistaken), so I don't think having multiple...
@Olmi Glad you got it (somewhat?) working! I didn't consider Intellisense, and I'm not sure if its function is tied to the external script editor...
Check out the issue linked above. Two workarounds/fixes include: 1. Edit line 182 of VSCodeScriptEditor.cs from ProcessWindowStyle.Hidden to...
Check out https://issuetracker.unity3d.com/issues/vscode-a-script-fails-to-open-when-external-script-editor-is-set-to-code-dot-exe Assuming it's...
Have a look at https://issuetracker.unity3d.com/issues/vscode-editor-opening-any-file-will-open-in-vs-code-instead-of-in-the-editor
Bit of a necropost, but I found that when re-using NetworkMessages (e.g. to manually send them to multiple handlers), the start position of the...
I recently ran into this mess while implementing Google Play Games services in a VR game for Daydream - specifically for use as a GameSparks...
I have the exact same problem. In the editor I get a blue bar along the right side of the view port, and a blank screen on the HMD (although head...