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Hi everyone, just wanted to get some thoughts on what would be a good approach to having a 3D World map like you have in Skyrim. The main...
I use 2022.3.4f - I had the same error for Dark Skin, when I switched to Light Skin the error went away. Perhaps it got fixed for Light Skin -...
Hi, thanks for the reply, I will investigate your suggestion. Perhaps I should also mention that I only need objects to turn black at a...
Thank you. It looks like real time shadows were not enabled on the build, but worked in the editor's game view. Thanks, was a silly mistake.
Hi, I would like to know how to be able to get the part of an object that is past a certain point (or perhaps colliding with a special "boundary"...
Ok, so this post was really helpful: https://forum.unity.com/threads/equivalent-of-input-getbutton-in-new-input-system.1161746/ I needed to get...
Hi, I have a script that needs to get a boolean value when a button is pressed in the update method. In the old input system I would do something...
Hi, I am trying to make shadows of real-time objects fall on light map baked-static objects. My understanding is that mixed lighting accomplishes...
I could not find the reference Unity.AI.Navigation after installing the package. So I went to Package Manager settings in project settings and...
Good day. I want to be able to programatically step through and pause on each frame of a current animation on a 3D model - in game. For...
Ok, so I manged to get the following edge effect, I am trying to figure out how to add the solid fill. Any help would be appreciated [ATTACH]...
Hi, can someone perhaps help me to understand how to get a Shader that will allow me to have a 3D object with a solid - unlit color, but have the...
Thank you, appreciate the feedback. If I understand correctly, singletons are also usually just static instances of a Class?
This is more of a general C# question, since it deals with the reliability of static variables being constantly changed. Is it a bad idea to...
Hi, thank you for reply, I changed the near clip plane to -20 and it now works. No idea why the build would react differently. Appreciate it!
I am having an issue where an orthographic camera is working perfectly in the editor/game view, but when I build for windows, I get a strange...
Thank you, makes sense.
I have a script on a game object with an action, which only gets invoked from that script... and there is only ever one of these objects in the...
Thank you for clarifying
Hi, thanks, that is good news, But what is this page talking about then: https://docs.unity3d.com/Manual/UnityWebRequest.html