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Dear Community, when I am connecting to the Photon Cloud I am getting an error: Operation failed: OperationResponse 229: ReturnCode: -1...
Hello dear Community, I am sorry to bother you once again, but I am getting stuck while creating my own NetworkLobbyManager. I derived from...
I'm having the same issue. Does anyone know what this means?
@JeremyUnity Then again, I have some other questions. I created my own NetworkLobbyManager class by deriving from it and I want to handle the...
Hello Jeremy, thank you for your reply and thank you for correcting the documentation, later on. I think, I got it now :)
Okay, I apologize. And thank you for your patience and helpfulness :).
Hehe as I see, I am not the only one having trouble to figure out relay servers. First of all, the relay server is there to avoid difficultys with...
Hello dear community, I am currently developing an RTS and I wonder how to use the relay server. I looked into the docs right here...
Ah I just figured it out. Nevermind. But that opens another question, why is the public variable for the LobbyPlayerPrefab a NetworkLobbyPlayer?...
Hello dear community, I'm trying to create a custom lobby in which I want to be able to customize my own LobbyPlayer instances. Well, I see that...
Hello Folks, I'm creating an RTS game with a lobby, in which the player can choose the spawnposition, faction, color and so on. My question is,...
Hello people, I'd like to use the new NetworkMatch class, in order to get matchlists and such. However, I don't understand how to use the...
Wow that was a fast response from the devs :O. Thanks a lot, you rock!
Hello Folks, I am just creating a lobbysystem for my new RTS game. Right now, I want to implement a matchbrowser/serverlist, as you might have...