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I've been working on a strategy game which ends up with a lot of buttons in the UI. However, I've been indecisive about how to create buttons. I...
Thanks, this is a really great explanation.
I thought that for an event trigger to work a gameobject needed a box collider. Otherwise how would the event trigger know what area it was...
To anyone finding this thread later: I ended up using "normal threads" as DragonCoder suggested and it was much easier than I was worried it would...
I'm a bit confused by what you mean by "Normal threads." Do you mean just using threads without using Unity's whole Job System?
I'm working on a board game, a replication of Othello, and I created a tree of all possible moves (with a few moves left) so that the AI I made...
Thank you. So if I understand you correctly I should be careful about how much memory my program is using, even for a short period of time,...
My game sometimes creates a game tree that can be quite large (10's of millions of nodes). Looking at the Profiler, when the tree is overwritten...
I have a dropdown menu. I want to make it so that when someone opens it and hover over one of the choices a text box pops up with some details...
I'm trying to create a new GameObject in C# and add a new animation to it. I get as far as "AddComponent<Animator>()" but then I'm not sure what...