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Anyone managed to get any of the wall run tutorials out there, or have another idea about how to do it, working with VRIF?
I'd like to create a spider that can walk up walls and the ceiling and rotate. Ive created the navmesh properly and set links etc, so that's not...
Care to share?
This won’t work because it means every enemy in that wave would trigger the next wave event when they die.
Trying to integrate with Core GameKit wave system, but CGK doesn't seem to know when my AI is dead to trigger next wave, any ideas?