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I just fell foul of the volume control issue on the camera device. They didn't mention the back button issue so I assume it's now fixed in 4.3.1....
To save anyone else just looking for info and without access to Unity to check the result, Time.timeScale = 0.0f will stop Invokes from being...
Oh man! What a pillock I was! Thanks for spotting that. Moved to RGBA and it's all good :rolleyes:
It's hard to say what it's doing exactly. I'd be happy with 7 x 7 and space as long as it kept the quality the same. Here I have attached a screen...
Hey guys, my game has 32 x 32 pixel tiles. The sprite atlas Unity Pro is creating is 256 x 256. You would think 8 by 8 sprites right? It's...
You were spot on. I tried setting it to screen and it works fine. I have added a script to the camera that changes that on Android devices. Thanks.
Hey, I have tested the app on a Nexus 4, and S3 and an S4. For some reason on the S3 the glow filter goes all blurry: [IMG] Any idea why this...
Lovely, thanks very much. Your support for your product is exemplary.
I have some glowing tiles and spawn a 1 shot particle burst over the glowing tiles. The tiles under the particles lose their glow whilst the...
That's perfect. cheers for your help.
That looks much more like I want but of rate life of me I can't get it :) I've tried darkening the colour and it stays super bright. As long as I...
I have attached a spliced screen shot. The left side is with the Unity blur, the right side is with the default blur. Both were captured on the...
Whilst there is a slight difference there is something else that's an issue here. I'll screen shot the default blur and the Unity blur and you'll...
Yep. As far as I can see that is the default option is it not?
Hey SRH. Great work on Glow 11. I'm currently using it in my next game. I have an issue in that it looks really insipid on iOS with the default...
Also having this issue even after the latest Unity update of 3.5.4f1 on Retina MBP. :(
Sorry guys, I hadn't followed the demo exactly and was missing the read/write check box in the texture import. I also had to change the...
I am also having some images pulling a result from a Texture2D. I went back and followed the YouTube video and get no result from that either....
For me this was an issue with the iOS build settings. I have found the solution to be going to build settings, selecting iOS and un-ticking...