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Experiencing the same issue, but it is PC-Mac incompatibility on my end. Reported it here:...
I'm having the same issue, and reported it here:...
Still broken in builds 5.3.1p1 and broken in the editor and builds in 5.4b1
Bug reported, sorry it took so long. Case Number: #754370 Cheers!
Discovered this is still happening in Unity 5.3.0f4. :(
Reposting this issue again, as it still has not been fixed as of 5.3.0f4....
Hi, I posted an issue in the 5.3 beta forum: http://forum.unity3d.com/threads/scenemanager-loadsceneasync-and-lightmap-gi-issues-5-3-0f2.370366/...
Just submitted a bug report with an example project attached. Case #749008/748111 Thanks! :-)
Cheers, will do.
I'm also getting error messages when the 2nd scene is finished loading: !m_UpdateManager->HasSystem (guid) Error adding system: Failed to...
Hi, I'm attempting to remove loading pauses from my game by loading the next scene additively in the background while the first is being played....
It is drawing all the geometry correctly, but lighting in the mirrored image is very different to that in my scene. It seems that there are no...
I'm creating a game where scenes are streamed in seamlessly in the background while the current scene is being played. (LoadLevelAdditiveAsync)...