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Hi @Kaiymu_ , May I know what target device(s) you're testing it against? Specifically, there is a number of devices that kill any...
You don't seem to get it. .aar libs work fine of course. The problem here is _generating_ .aar libs as a part of Unity build process. Most of the...
It's from your reply some time ago: Sure, I can submit the bug about updating the docs. The problems is, what's the alternative? I.e.,...
Hi @shihab37 , Glad you sorted it. This is a huge problem indeed, for us as well, and unfortunately there is no simple solution. EDM4U tries to...
Hi @Yury-Habets and all, Unity's own Unity Mobile Notifications Package uses Assets/Plugins/Android/res to store Android resources...
@shihab37 @bmorgan-ksg It's not very helpful to modify UTNotificationsAndroidDependencies.xml or UTNotificationsAndroidMinDependencies.xml, these...
Hi @kwej, We're currently working on update addressing this and other issues, related to new versions of Unity and Firebase. Unfortunately there...
Hi @Mox-Mind, Yes, you can do it with UTMail. You can either send it with SMTP directly (you'll need to specify your SMTP credentials to the...
Hi @amadden1990 , Scheduled notifications don't timeout, but most likely your issue is caused by one of quite many power saving features in...
Hi @anzz, Please see my reply in the email. Best regards, Yuriy, Universal Tools team.
Hi @gamestudio36X, I replied to you by the email, but just in case duplicating it here. May I ask what version of Java JDK you're building the...
Hi @awesomeda, No, I'm afraid APNS is still the only option for iOS. Best regards, Yuriy, Universal Tools team.
Hi @michaelliveplay, First of all, thank you for purchasing our asset, I'm really glad you liked it! Traditional and recommended approach is the...
Hi @FriedrichWessel_Inno, I'm glad you sorted it, and sorry I haven't replied sooner (and please ignore my recent email to you). Please let me...
Hi @Spuddicus, Glad you sorted it. Please let me know if you have any more questions or issues, I'll be happy to help. Best regards, Yuriy,...
Hi @Spuddicus, I'm afraid you have to find a way to send data-only FCM payloads so UTNotifications functionality will work correctly (you may...
You're good with NotificationsAllowed() - it can safely be called before Initialize, and even returns correct result - f.e. if notifications were...
Hi @darkguy2008, Sorry for a late reply, I'm a bit (very!) busy with my newborn baby at the moment, but getting back on track with daily support,...
Exactly, you may initialize whenever you like, but note that no UTNotifications functionality will work until you initialize (which is quite...
Hi @Gulliver, I've replied to someone with a very similar question by email recently, maybe it was you? But just in case, here is the same reply....