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Hmm i think i dont need a dictionary, i have written a Send Method in the Player Class, that use cSocket.Send At the moment thanks for all,...
First of all thanks you for the reply :) I think multiple sockets are required, one for each player.. I have a player class where i have put a...
#Bump..
Hello everyone, I'm developing a custom server in c# with a custom library used in the server project and exported to be compatible with unity (c#...
What do you used to make networking? i want to get at your point so maybe i can help to solve your problem :)
I'm interessed in something like that, so i #follow this topic :)
#bump (i hope this is allowed...)
Hello, I want to make a general server where players need to connect to play my game. I have done a login system using WWW to send data to a php...