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I'm looking to make sure I am organizing my rpg game code correclty. Currently There are a bunch of enums for all the types of weaponskills,stats...
// Update is called once per frame void Update() { //If player Right clicks Set to face camera **mmorpg Camera** if...
private void CorrectOverLaps() { //MSPaint code //Dot[(p_target-hit.point),hit.normal] = s; //s = (s / 2) -...
TLDR: I want to have a bunch of classes that can generate resources at different times. Whenever they generate a resource I would like the...
I have been working on an RPG for a few days now and have been going over my buff/debuff system. It works, I would like for it to be easier to...
How many Objects are you using this on because When i had 20 mobs all with //FAKE CODE void update() { targetposition = new...