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Never build your home where someone else creates and can change the terms of how you will live. As a developer you should always be agile and...
I've been working with Unity for over 10 years professionally and personally now. While I truly love the engine, there have been some really...
Yea this is basically the greatest upshot to an Open-Source Engine like Godot. If it lacks somewhere, people can improve those areas themselves...
Best case scenario is that they walk this back so that existing games and games that are maybe a year out from completion will not be affected....
I haven't really seen this in the research I've been doing. Most seem to state that C# is faster than GDScript in most instances, while GDScript...
I'm sure you've seen Godot then, it's basically that. I've been digging into it more and what's there is nice! If a lot of us were to join in, I'm...
I've been using Unity professionally and personally for over 10 years now and have been working on a game in my spare time on and off for years....
Bump
I ran into this thread while searching for this very issue; just want to confirm that the "Flip Green Channel" option appears in the inspector for...
In setting up a sample project it was functioning correctly, I even tried loading my scene async and additively like I do in my game, in addition...
I am very new to Cinemachine and have been experimenting with setting up a Freelook 3rd person camera for my character. I'm using Unity's new...
Hello, I feel like this should be simple, but I haven't been able to find anything definitive in searching. I have an action that requires a...
This doesn't work for me; I remove the Hidden Asset label, but it never actually saves. I've also tried clicking "Add Label", removing the Hidden...
Want to confirm that UnityHub login is working fine now.
As mentioned in a similar thread, after updating to Unity Hub 3.0, I'm unable to log in and do anything in Unity due to requiring my assets/packages.
Also running into this issue after making the mistake of updating to UnityHub 3.0.
Hello, We are currently trying to transition an existing project over to Unity DOTS for the sake of performance. I have an Avatar prefab that I...
Awesome, thanks for the reply! After some playing around, I also found it works with Interfaces as well.
Was this functionality ever added in?