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I would very much like to use your asset, but I already purchased a few inventories and tried free ones and at some point I was frustrated so I...
@larsbertram1 The "Translucency Color" in the afs_v2 shader atlas doesn't have any effect, right? I can chose whatever color I want to, and it...
When can we expect an update to foliage shader 5 for Unity 5.5?
:( What a pity! Can't you re-do it? I would really like to learn from it.
@larsbertram Can you not release the demo scene for the foliage package that you have shown on YouTube? It looks so good, I would really like to...
Thank you. I want to try your Foliage Shader v4 with the Foliage Pack, but somebody wrote in the product reviews that it wouldn't work out of the...
@larsbertram Please suggest a way to fix the compiler errors. Or do you say that with your new foliage shader it will work? I have spent money...
Why not?
@larsbertram1 I just purchased your package, and I get a dozen compiler errors with Unity 5: Can you fix them? For example (but there are more):...
Is that package still maintained and working with Unity 5.5 out of the box? The last update was in 2013...
Hi Lars, is the demo scene ([MEDIA]) included in the foliage pack v2? Thank you for a reply.
@mcbauer Does your foliage shader include AO and SSS? ps: The forum link on your asset https://www.assetstore.unity3d.com/en/#!/content/59910 is...
Yes, something official from Unity is needed, not something done by somebody who can't afford supporting newer Unity versions anymore, like AFS.
When can we expect the next version? Will it include an update on the rigging problems and bone placements?
Do you plan on doing proper (=realistic) hair? This is a big flaw in UMA for me.
The fact that you did not say "You are crazy" makes me think that you agree with me to same degree that this could (and perhaps should) be automated?
I would like to ask if it would not be possible that Unity automatically creates light probe groups and reflection probes where necessary.
Nice!
Why are the rendering settings for a new project set to "Forward Gamma" and not "Deferred linear"? "Deferred linear" would seems more natural to me.
I am interested as well! Unusual games are the future!!!