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@aleksandrk Is this being solved? I am hitting the same problem
Have you tried the PhotonView component (https://doc-api.photonengine.com/en/pun/current/class_photon_1_1_pun_1_1_photon_view.html)? It allows...
As with regards the placement, I think that could be addressed separately. I am not sure I have a best approach there, but if you would like to...
I think you are going towards the right direction already. You can try to switch to using RayCast for getting the correct collider. And then you...
Where is the error? What have you done to trying solving it?
Yes sorry for not specifying them. The .meta files needs to be absolutely imported and within the package. You can create an assembly definition...
Can you please post the code with the correct formatting? Otherwise it would be a pain trying to help you. There are specific buttons to achieve...
Where are you hosting the package for fetching it in other projects? It may be that you are not importing correctly the .meta files. Also have...
Yes and that s why there is the issue tracker where you should also report this behaviour. I am not sure if posting on the forums will get...
What exact plugin are you using? I think that I would approach the problem by create three separate graphs (assuming levels are independent)....
You should submit this through the issue tracker if that is an unwanted behaviour. In the meantime you could think of a workaround for which the...
To detect UI interactions you can use the event system (https://docs.unity3d.com/Packages/com.unity.ugui@2.0/manual/EventSystem.html). You can...
You will mostly need some AI solution for doing that and the realm is "speech-to-text" solutions, after a quick search as a I was curious myself I...
OkI still not understand what you will you do with this collider, but OK, let s try to solve the porblem of the collider spawning far away from...
Point 3 referred to assign points to the collider, but I realised you used the SetPoints function so nevermind that. Point 4 you need to tranform...
Despite not throwing apparently any error there are some issues with your implementation. I am not sure it s possible to have 2d colliders...
As @kdgalla pointed out you are not using walkspeed and turnspeed actually only modify the the rotation speed toeards the desired direction. I...
Glad it worked!
If I understood correctly you want to detect collisions between bullets and targets, and then activate some hitmarker UI element based on the...
We don t have much information to help you here, but I am going to assume that you are talking about GameObejcts set in the World space and not UI...