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strange situation Texture2D keeps coming out and I can't track them
I used to work with grouping objects using the hotkeys Ctrl + G, but now I can't find such a function. I am using unity 2020.1.2
Yes, I also have an error in version 2020.1.0f1
after pressing any of the top buttons, the functionality no longer responds to any presses Hierarchy Version 2020.1 [ATTACH]
Now I checked, if I turn off the combine object, then everything comes back to normal, the scene size drops from 210mb to 31mb thanks
Thanks, I figured it out. There is one more question. I have a huge number of objects in the scene and my scene weighs 30 mb, but as soon as I add...
Good day to all. Guys please tell me how to solve the issue with a milty scene. Now the easy road does all the objects in one scene, but I need...
as soon as I connect to my scene with "River Auto Material" "Enviro" my screen darkens, but if I turn off the post-process, the problem disappears...
In this agreement there is no information in which engine I can use assets.
I apologize for the non-standard question. Can I use trees in projects created not on the unity engine?
Each texture has its own AO/Smoothness maps
[IMG] here is the solution to this problem
Here's how the standard shader looks https://1drv.ms/u/s!Au8tZndzxPGC2Av340bIbY7-L7Mm
I'm using Vegetation Studio and Microsplat, the problem is that the shadows from the plants turn black, does anybody know why this happens? [IMG]
I understand that the megasplat does not have these functions, like the microsplat? [IMG]
What can I do now to correct this mistake?
That's the kind of problem I've got, MegaSplat does not work Unity 2018.2.0f2 And another question. Can MegaSplat work directly with Vegetation...
It works, thanks a lot!
Subtraction does not work for me. What could I do wrong? [MEDIA]
If there any way to set a fog around the perimeter but not in the centre? [IMG]