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I create the wave based on the example of unity water. It's so regular. how to improve it? Can i change the amplitude of each vetex by such...
Thanks for your replay. At first i can't understand the relationship between the GerstnerOffset4 function and Gerstner formula. At that time i...
well, I add the notes myself. half3 GerstnerOffset4 (half2 xzVtx, half4 steepness, half4 amp, half4 freq, half4 speed, half4 dirAB, half4...
Is there anybody help me? Gerstner wave is like this: [ATTACH] In Unity, There is a water called WaterPro , the main function of its shader is...