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Hello all, I need to be able to update all the servers I am hosting with a new procedurally generated map at midnight each night. I have all the...
Looks like that wasn't the issue, not sure where else this could be set at.
public const int NON_FRAGMENTED_MESSAGE_MAX_SIZE = 1300; looks like this could be my issue, I will run some tests editing this then come back and...
Well the issue comes from : public void Serialize(FastBufferWriter writer) { if (ShouldSendConnectionData) {...
Anyway to override the max amount of this connection data? I am sending a lot of data in with the player such as inventory, equipment and class...
I don't really have a goal size yet, a slider would be nice, I am just sending strings in json format right now, so I can try to serialize them in...
no problem, the current system uses lobby as intended for the most part, just as a place for players to congregate and join a pregame, in the...
Hey all, I need to send custom player data each time a player joins such as inventory and stats, It looks like I get a size error when I try to...
Hello all, I have been using multiplay and matchmaker to test a multiplayer game, I need to send in the game custom items that the player equips...
I might be just confused but the method MakeVirtualPurchaseAsync doesn't have an override for the options. I cant find a useable place for these...
Hey I have been working on solution #2 that @FlorianAtUnity had recommended, I place the ticket Id into the lobby data then attempt to call...
Nice, Thank you for the input. I will try these out and see which one I like most.
Hi All, I have game that is using the lobby system as well as the Matchmaker to connect to Multiplay servers. As a solo player I can connect to...
Hi All, I am trying to connect to a running linux build on multiplay, my client is using a unity transport with the below variables for ip and...
Hi all, I have a Linux server running a test allocation now but I am getting an error in the logs. This build runs fine in editor and doesn't...
I am trying to move a linux build up to Multiplay but my test allocations keep failing due to this error : Test allocation failed. Please ensure...