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Experiencing this issue on unity 2019.4.32f1, mobile notifications 1.4.2. The issue started showing after we upgraded our unity version from...
Can confirm for 2019.3.4f1
Another question: Is UpdateScheduledNotification not implemented? I've tried it with 1.0.0.preview9 with unity 2018.2.18 and 1.0.0.preview21 with...
Apologies, I see now that you are correct, of course.
Then the documentation should be saying that as well. So as not to confuse uneducated people (like me) into thinking that it's something like...
@_Paulius Re: @HomeInnovation 's question if it is possible to schedule notifications from a worker thread or when unity is paused: Is there...
So what happens when you project Vector2.one on -vector2.right? do you get vector2.right, or vector2.zero? Because if you get vector2.right, it...
I came up with a pretty interesting idea for this. Here's what we got: a: center of first circle b: center of second circle c: first intersection...
So guys, what's your conclusions? All I have is a server enter a scene with one (1) networkobject (one object with networkidentity). Since I use...
I'm trying to add network multiplayer to our brawler game, and first step is some kind of lobby. I have autocreateplayer off, since I want to...
ClientScene.AddPlayer is supposed to add a player to the game, owned by the client where you run that. The function takes a short that can be...
I don't know how new this is, but playercontroller has a valid flag, so just filter by that. However, can someone explain to me why...