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I am using the latest aa (1.2.4) and is confused by the AssetGroupSchemas. I wish someone could point out to me the right docs to read. Here is...
Is there any reference for this topic ? I heard there was scriptable build pipeline, but I barely know how to achieve it.
Same here. The same code builds well on iOS, but failed with the error on building Android
To someone it may concern, We are trying to apply Scripting Runtime Version ".NET 4.x Equivalent", but we found the unity's behavior is different...
hi @unity_bill any update or walk around on this issue? With this bug, we could not test remote loading o_O.
http://answers.unity3d.com/questions/1143773/syncvar-synchronizes-correctly-but-not-the-text-co.html This may helps
I have the same problem. Event my ProjectVersion.txt has already matched with my Editor, the message still always popup, if there is no "Library"...
@Jaimi Thanks very much. For my case, it turns out I used too many shader variants with multi_compile , in my customized shader. It runs well...
Hi dudes, I have a scene runs well on my pc/mac. But it quits instantly running on my ios device. I narrow-down the problem is caused by one...
Fantastic. I followed the tutorial and it works on unity 5.0 Now I have a problem with the New GUI, it's not covered by the Fog of war ( the ui...
I am also looking for this feature for a while.
Is there any plan to support Bluetooth with UNet ? Local wifi is good, but if we can connect directly with Bluetooth, which would be more perfect...
anyone has idea on how to "async load a level" with NetworkLobbyManger? In my case, when every lobby player has entered a room with their own...
After hours fighting, I found I should not write a function named "Awake" while overriding NetworkLobbyManager class, otherwise, the...
I am having the same issue. any update on how to fix it ?
and the match make does not work on my iphone 6. (the same code works on my windows). I suppose it's the bug right now.
I have a project, which works fine on pc (to start a host with the match maker "CreateMatch"), or join a match. But the same project does not work...