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Alright, thanks for your help. It may not hurt to mention that there may still be a hiccup in the documentation, as I was expecting it to not...
So why is it that I'm seeing such a huge hold on the main thread in this case? Is this timing comparable to what is expected? If so, what is the...
Thanks for the response! I figured the second one was incorrect, but I figured I'd list to help clear it up for me. So the correct implementation...
Hello all. I'm attempting to manage the initialization of Loaders within the XR Plugin Management package (Version 3.2.9, Unity 2019.3.10f1). I am...
I haven't found a solution yet. I've rolled back my project to 2019.2.2f1, but that isn't really a "solution" as much as a short-term fix for me....
Alright, so I drilled down to what the issue with the camera distortion is coming from. It appears that using a Pipeline Asset that uses Render...
As this is a project for a client, I cannot just send a bug report with the existing project up to Unity. I'm in the process of replicating the...
Hello! I'm currently in the process of evaluating a project targeting the Oculus Quest to see if it is viable to upgrade it from LWRP 6.9.1 and...
I didn't know about the custom function node. It's exactly what I needed to get this figured out. Thanks for the help!
Hello everyone! I'm working in a VR project in 2019.2.2f1 using LWRP 6.9.1. The scenes in the project consist of objects with a lot of specular...
Thanks for the response mikrima! I was able to convert the canvases that required accessibility integration into Screen Space - Overlay mode. We...
Hello! I've been working on integrating UAP into an existing project, and the process has been very straightforward and simple. Currently, the...
Hello, I have a project using Vuforia 7.5 that starts off in AR. Upon interacting with certain targets, I load a VR scene that will eventually...
An alternative to SendMessage would be to directly access the function through GetComponent. If you made the pushBack function public, you could...