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The Animator needs time to initialize, when you call animator methods in the gameobject initialize phase (likely inside Awake() call) it will show...
Already known, just use Unity Test Runner
Thx all for providing this excellent example. Spending some time learning the ECS design, I guess the major effeciency gain expectation comes from...
I run UnitTest by just click right mouse button & run the test; it throw "SecurityException: ECall methods must be packaged into a system module"...