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Thanks very much for posting your solution. Didn't really solve it for me, but I appreciate you posting what solved it for you. I am using some...
Hi Colitron… Thanks for the reply. Sorry I didn't get back sooner... I didn't get any notification that this thread had been updated. Anyway,...
Best answer: Dead Earth at Game Institute. Go through that and you will be a game programmer. And it is fun as hell.
Thank you sir.
Got it. Thank you so much for taking the time to help me out with this. After our explanation I now realize that the entire point of fixedupdate...
Your point about using the FixedUpdate method begins to explain an issue I am seeing where the movement of the platform is occasionally "jerky",...
One minor change that I think I need to make: //transform.Rotate(Vector3.up, speed * Time.deltaTime); Vector3 v = new Vector3(0,...
THANKS!!! Before reading your second reply, I did this: //transform.Rotate(Vector3.up, speed * Time.deltaTime); Vector3 v = new...
I am fairly new to Unity, but I am an experienced C# programmer. If I understand what you are trying to do, you just need to write one script and...
I would appreciate any feedback on my thoughts here... I "think" the answer is to child everything I want to rotate with the orange cube under the...
Simple scene, 2 cubes, both with box colliders, white one with rigidbody, orange one below it acting as "rotating floor" with no rigidbody. Why...
I know this is an old post, but I am having the same problem. I am using the 2018 beta. Anyone know what causes this? Exactly as the OP said, my...
The thing that bugs me about Triggers is that it is not clear when they reset, if ever. I had to manually (in code) reset a trigger because it...
I am wondering if you have made any progress on this front...? I am not a fan of the teleporting method either... Not at all. In fact, I hate it....
Would someone please either point me to a link that has a VERY straightforward, step-by-step process from opening unity to running in a Windows MR...
Well, this appears to be a bug in the editor. When I run this and use the Boolean checkbox in the editor to toggle my "open" Boolean from true to...
I have a simple sliding door. I have two states: DoorOpen and DoorClosed. In the animator I simply created these two states, with each one having...
Solved for me too. Thanks for the tip!