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Sorry guys... I thought it was clear. You have to do this steps. 1º - Create Standard Surface Shader and copy my code. 2º - Import your favorite...
Standard Surface Shader is the right choice, after that copy paste my code and you will have all ready to use in your materials. You will see this...
Here is the solution updated to Unity 2017.1.0f3 Shader "GUI/Depth Text Shader" { Properties { _MainTex ("Font Texture", 2D) =...