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My team is trying to build a package of shared code to use across multiple projects and that code is using the CreateAssetMenu attribute to...
I'm getting this same issue. I have servers broadcasting a game name as the NetworkDiscovery data. If I have multiple servers broadcasting and...
Alternatively, is there some way to clone/use the information from the NetworkIdentity I do have from the player prefab that instantiates the...
I don't think I'll be able to do it that way. As ridiculous as it sounds, the prefabs might be completely different types of things, sometimes...
I'm working on a game that has a mix of single player and multiplayer scenarios with different prefabs players can choose as their avatar in each....