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I tried going with the linear state machine approach but it doesn't feel as smooth as what a blend tree offers without rewriting my character...
For the movement to feel smooth, isn't a blend tree required for that to work? The problem with this setup is that it needs a certain threshold...
I have a character with a weapon wearing a cape with two animations - Idle & Run. I made a blend tree to blend between Idle and Run which works...
I have switched to using SpriteTile level editor to try building my levels but there are two bugs. 1) My camera doesn't fill up the whole space....
I have recently swapped from Apple Sprite-Kit to Unity (Complete beginner here) and have encountered a camera problem. The problem is that I am...
I am having difficulty importing the TMX example file. I followed page 18 of the documentation to adjust the tree image but SpriteTile is coming...