A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
On the very last line you tell your camera to look at your players position. if (LookAtPlayer || RotateAroundPlayer)...
I think you need to check if your raycast is actually going where you think it is first. I'd suggest using Debug.DrawLine to draw line where the...
I suspect that's the expected behaviour. It is called when the mouse is pressed down on the object but not every subsequent frame. If you look at...
I don't think dismissing opinions like that helps the sudden friction that seems to have appeared here. In fact it's far from friendly if it's...
OnTriggerStay takes a Collider as the parameter, not a Collision... https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerStay.html
I stumbled into this same area recently and was left baffled. In the end, I found a guide that helped out a lot......
I recently updated from 2017.something to 2018.2 and have noticed the same issue. I suspect this is a bug as they certainly should be remembered...
You can then find the UI component on that GameObject using GetComponent
If you're using a text object, that should already be a child of a canvas (because it needs to be). So to make it a child of your prefab you'd...
Is the text object a child of the prefab (because it needs to be for the reference to work)? My suspicion is that you're trying to reference...
If it's a typical bullet hell shmup I'd expect that the bullets don't ever need to collide with each other. If that is the case put them on a...
You will be fine using GameObjects (and it'll offer more control than using particles) but look into Object Pooling so you're not thrashing the...
To parent the pad off the wheel (thus meaning it inherits position and rotation) and then try to undo that rotation seems counter-productive....
This is caused by the near clip plane being too far away. I believe the near clip is adjusted each time you focus the camera on an object (by...
Of course, multiplying by the ratio is much simpler. Nice job. To show code you need to put code tags around your code. That means a "[ C O D E...
I'll have a crack at helping... At the point of beginning your stow, I'd do the following... // determine which angle is larger (let's say it's...
This has been frustrating me for months now and hopefully Rodolfo Rubens report means a fix is incoming but I have a temporary fix/workaround for...