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Hello all, thank you for letting us know about this issue. We will try to reproduce this on our end. In the meantime, can you please file a bug...
Hello @mader_enova, can you confirm what version of the Oculus provider, Input System and XR Interaction Toolkit you are using? Have you tried...
Hello @Alixff2023, can you please update to Input System 1.8.1 and see if the error still persists? We have not been able to reproduce this same...
Hi @ntt_ebehar. We are currently working on expanding functionality of our hand pose detection to make it easier to integrate with the Input...
Hello @nilay11g and @zulo3d. This is a great catch. We will investigate and look into making the teleportation work more consistently with the...
@AkshobhyaGameDev, can you update to the latest Input System v1.8.1 and see if the issue persists?
Hi @joebain, this should be fixed in the latest version of the OpenXR package:...
What do your Project Settings > XR Plug-in Management settings look like for the OpenXR configuration? You might be missing a checkbox or the...
Hi @Liminal-Ridges, we are currently working on updates for the core templates from Unity 2022.3 through Unity 6 with XRI 3.0 updates. Thank you...
Hello @Ahim13, Thank you for bringing this to our attention. We will take a look at this on our end, but in the meantime, can you please file a...
Awesome, thank you for doing that. We'll keep you posted.
Hello @willbolton, Can you provide a bit more information? What version of Unity are you using? Are you using OpenXR or the PICO specific XR SDK?...
Hi @mrphilipjoel, We were able to replicate this on our end as well. We are investigating if this is an issue with the Character Controller...
Hi @SeanBannister, We are currently working on updating the Example project to 3.0. We realized that it was out of date for the 2.x releases and...
Hi @amankAtUnity, If you have downloaded the package from Package Manager, you can pull the official package files from the local cache. It is...
Hey all, quick update. The fix that went into XRI 2.5.3 was only a partial fix. We have a more complete fix going out soon in XRI 2.5.4 as tracked...
Hi @unity_1A8C24A0E9A2FCC2A46C, we have a bug fix for this going out soon in 2.5.4:...
Hey @bdovaz, That request seems completely reasonable. We have Hover and Select filters for the interaction manager, interactors and...
Hey @Vanbrock, in the spirit of updating our documentation, was this checkbox on our side (XRI/OpenXR) or on the SteamVR side? I can dig around...
Hey @rasmusmarioskola, Do you happen to have the OpenXR package installed as well? We noticed this can sometimes interfere with the Oculus package...